This is a compilation of events and common questions involving events in Feedback and notes in Midis.
Note: In Feedback, the [ and ] brackets are not needed.
Some events listed below may not appear in your version of Feedback.
You can add events to this list by editing the events.txt file that is
included with Feedback.
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Camera Changes: Not events, but camera changes are based on events.
[band_jump] - Causes the camera to switch to a view that shows the most of the band.
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Song Events: (E Key in Feedback): You
only need to put these events in one track per song. For instance, if
you all of your lighting in the Expert Single track, there's no need to
do them in any other track.
Note: Don't place sections using E. R is reserved for that purpose.
Markers :
[verse] - Start of a Verse.
[chorus] - Start of a Chorus.
[solo] - Start of a Solo.
[end] - End of song.
[music_start] - Band starts playing, music begins, etc.
Lighting :
(Changes/Affects the Venue lighting) Must have [music_start] AND
[verse/chorus/solo] before any lighting events. [verse/chorus/solo]
each cause the lighting events to act in slightly different ways.
[lighting ()] - Normal lighting comes on.
[lighting (flare)] - Causes flares to come up out of the stage.
[lighting (blackout)] - Stage lights go off.
[lighting (chase)] - From what I've seen , a spotlight chases your guitarist.. but not 100% on that.
[lighting (strobe)] - Creates a strobe-light effect. (Lasts until a new lighting effect is places.)
[lighting (color1)] - Changes the lighting to color 1. Actual color depends on venue.
[lighting (color2)] - Changes the lighting to color 2. Actual color depends on venue.
[lighting (sweep)] - Lights sweep the stage.
Crowd Events : (Affect the crowd)
[crowd_lighters_fast] - Crowd waves their lighters rapidly.
[crowd_lighters_off] - Crowd no longer waves lighters.
[crowd_lighters_slow] - Crowd waves lighters slowly.
[crowd_half_tempo] - Crowd moves at 1/2 of the set tempo.
[crowd_normal_tempo] - Crowd moves at the normal set tempo.
[crowd_double_tempo] - Crowd moves at x2 the set tempo.
Band Events - (Events that affect the band on stage.)
[band_jump] - Band jumps in unison. (They don't land where you place this event. They land approximately 1 second after.)
[sync_head_bang] - Band head bangs in sync with each other.
[sync_wag] - Band "wags" kinda bowing back and forth to the beat.
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Track Events: (W Key in Feedback):
These events need to be placed in each respective track, but not each
difficulty. For instance, if you place guitarist animations in Expert
Single, you don't need to place them in Hard Single, but you do need to
place them in Expert DoubleBass.
Guitarist Animations: These need to be
placed in the Single track, DoubleBass/Rhythm track, and/or
DoubleGuitar track, depending on which you plan on using when you make
your chart. These control the guitarist/bassist only.
[idle] - Causes an "Idle" animation. (Character stands there, no hands on guitar.)
[play] - Character begins playing the guitar. (If you leave this one out, your character will play at random times.)
[solo_on] - Causes the character to begin it's solo animation. Fingers will catch firs on the guitar.
[solo_off] - Returns to [play].
[wail_on] - Your character begins to wail on his guitar.
[wail_off] - Returns to [play].
[ow_face_on] - Character cringes.
[ow_face_off] - Face goes back to normal.
[half_tempo] - Guitarist/Bassist moves at 1/2 the tempo. (For slow passages.)
[normal_tempo] - Guitarist/Bassist moves at normal tempo.
[map HandMap_Default] - Default hand position.
[map HandMap_DropD2] – Default hand position, minus D2.
[map HandMap_NoChords] – Hand animation with NO chords.
Drummer
Animations: These control the tempo, beat, and other actions of the
drummer. These only need to be placed in the Drums track. Most of these
events are not yet supported, but the drums track is now editable, so
they will most likely be supported in the future.
Note: While you can place notes in the Drum track in Feedback, they
don't make a BAND_DRUM track because GHex does not import the drums
track. Hopefully this will be implemented in the next release.
[idle] - Drummer sits idle.
[play] - Drummer plays to the tempo.
[normal_tempo] - Drummer plays on the first and 3rd beat of every measure.
[half_time] - Drummer plays on the first beat of every measure only.
[double_time] - Drummer plays at double the tempo / aka 8 beats per measure.
[allbeat] - Drummer plays 4 beats per measure.
[nobeat] - Creates a dead beat where drummer sits idle for that beat.
Event Notes (Does not apply to Feedback, only Midi programs.):
These are notes that cause certain animations in the game, such as the
position of the guitarist’s hand on the guitar neck.
TRIGGERS Track: Possibly control drummer, lighting, and venues.
Note 24: “click_kick” – Kick drum.
Note 25: “click_snare” – Snare drum.
Note 26: “click_hat” – High hat.
Note 48: “do_lighting_next_keyframe”
Note 49: “do_lighting_prev_keyframe”
Note 50: “do_lighting_first_keyframe”
Note 52: “venue effect”
BAND_DRUM Track
Note 36: “kick_drum” – Kick drum.
Note 37: “crash_symbal” – Symbal crashing.
BAND_BASS Track: Controls bass player in single player.
Note 36: “bass_hit” – Bass player strums.
GUITAR/BASS Tracks
Note 40: - Hand on #1 fret.
Note 49: - Hand on 2#20 fret.
PART_GUITAR Track
Note 110: “big_note” - Causes the crowd to “sigh” if you miss a note
while this note is in play. Meant to be used as single notes, not
sustains.
BAND_SINGER Track
Note 108: Controls singer's mouth. Note on = open, note off = closed.